Some of the articles here have no English translation available. In this case, I recommend translating them with Yandex if you don't speak Russian.
Pathologic 2 Developer Diaries
A series of articles published on Dystopia, a Russian publishing house, on the development of Pathologic 2.
About the implementation of jumping.
About the implementation of quest/errand mechanics.
About NPC behavior (or lack thereof).
About game lore.
Interviews and developer articles
A 44 page article on Pathologic from a now-defunct Swedish video game magazine. There's a lot here... about the game, it's development, the history of Ice-Pick Lodge. A fantastic read all around.
An interview with Nikolay Dybowski, the head of Ice-Pick Lodge, reflecting upon the early days of the studio's founding and game development in general.
An interview with Ivan Slovtsov about the Pathologic 2 Kickstarter.
An interview from DTF with the developers of Pathologic 2 regarding the sequel's development and commercial failure.
Another DTF interview with Ice-Pick Lodge, further exploring the state of the studio and Pathologic 2's reception.
Another interview from DTF with Aleksandra “alphyna” Golubeva, one of the narrative designers for Pathologic, about how the game was written along with other meta talk.
An interview with Ayrat Zakirov, the CTO of Ice-Pick Lodge, about his life and experiences with game design, among other things.
The first of a three-part interview with Nikolay Dybowski where he answers questions about the studio's second game, The Void. In this first part, he gives a few interesting bits of trivia about Pathologic, like where the game's title originated from.
An article from the time of the Kickstarter announcement featuring some details about the game from Ivan Slovtsov and Alexandra Golubeva, mainly about the translation.
The lead game designer and producer of Pathologic 2 shares his thoughts on games being "fun".
Analysis and others
A very detailed history of the development of Pathologic, beginning from the initial idea for Pathologic (2005) leading up to the intial release of Pathologic 2 and some of the events that followed.
An exploration of Pathologic (2005) and its deeply embedded themes of Utopia, mainly drawing comparisons to Thomas More's Utopia. The article is in Swedish, but reads fine if you run it through Google Translate.
Analysis of Pathologic 2's characters, themes of postcolonialism, and how it ties into the endings.
An article about how "the world of Pathologic has to be learned like a language" as well as the role of language within the game.
A piece about knowing our limits within the COVID-19 pandemic with many comparisons drawn to Artemy's journey in Pathologic 2.
A breakdown of the Town in Pathologic 2 and its importance to the characters, game mechanics, and everything else.
A piece about the mystery embedded within every aspect of Pathologic 2's world, all tied together by the Sand Pest plaguing it.
A exploration of the endings in Pathologic 2 that challenges the idea of the Diurnal ending being the "good end".
A curated highlight reel of different articles and writings about Pathologic.